ohmu
·
2026-10-15
1#include "gamepad.h"
2#include "common/debug.h"
3#include "common/io.h"
4#include "common/strutil.h"
5
6static void detectGamepad(FFlist* devices, FFstrbuf* name, FFstrbuf* path) {
7 uint32_t baseLen = path->length;
8 FFGamepadDevice* device = FF_LIST_ADD(FFGamepadDevice, *devices);
9 ffStrbufInit(&device->serial);
10 ffStrbufInitMove(&device->name, name);
11 device->battery = 0;
12
13 ffStrbufAppendS(path, "uniq");
14 if (ffAppendFileBuffer(path->chars, &device->serial)) {
15 ffStrbufTrimRightSpace(&device->serial);
16 }
17
18 ffStrbufSubstrBefore(path, baseLen);
19 ffStrbufAppendS(path, "device/power_supply/"); // /sys/class/input/jsX/device/device/power_supply
20
21 FF_AUTO_CLOSE_DIR DIR* dirp = opendir(path->chars);
22 if (dirp) {
23 struct dirent* entry;
24 while ((entry = readdir(dirp)) != nullptr) {
25 if (entry->d_name[0] == '.' || (entry->d_type != DT_DIR && entry->d_type != DT_UNKNOWN)) {
26 continue;
27 }
28 ffStrbufAppendS(path, entry->d_name);
29 ffStrbufAppendS(path, "/capacity"); // /sys/class/input/jsX/device/device/power_supply/XXX/capacity
30 char capacity[32];
31 ssize_t nRead = ffReadFileData(path->chars, ARRAY_SIZE(capacity) - 1, capacity);
32 if (nRead > 0) // Tested with a PS4 controller
33 {
34 capacity[nRead] = '\0';
35 device->battery = (uint8_t) strtoul(capacity, nullptr, 10);
36 break;
37 }
38
39 ffStrbufAppendS(path, "_level");
40 nRead = ffReadFileData(path->chars, ARRAY_SIZE(capacity) - 1, capacity);
41 if (nRead > 0) // Tested with a NS Pro controller
42 {
43 // https://github.com/torvalds/linux/blob/52b1853b080a082ec3749c3a9577f6c71b1d4a90/drivers/power/supply/power_supply_sysfs.c#L124
44 switch (capacity[0]) {
45 case 'C':
46 device->battery = 1;
47 break; // Critical
48 case 'L':
49 device->battery = 25;
50 break; // Low
51 case 'N':
52 device->battery = 50;
53 break; // Normal
54 case 'H':
55 device->battery = 75;
56 break; // High
57 case 'F':
58 device->battery = 100;
59 break; // Full
60 }
61 }
62 }
63 }
64}
65
66const char* ffDetectGamepad(FFlist* devices /* List of FFGamepadDevice */) {
67 FF_AUTO_CLOSE_DIR DIR* dirp = opendir("/sys/class/input/");
68 if (dirp == nullptr) {
69 FF_DEBUG("opendir(\"/sys/class/input/\") failed: %s", strerror(errno));
70 return "opendir(\"/sys/class/input/\") == nullptr";
71 }
72
73 FF_STRBUF_AUTO_DESTROY path = ffStrbufCreateS("/sys/class/input/");
74 uint32_t baseLen = path.length;
75
76 struct dirent* entry;
77 while ((entry = readdir(dirp)) != nullptr) {
78 if (!ffStrStartsWith(entry->d_name, "js")) {
79 continue;
80 }
81 if (!ffCharIsDigit(entry->d_name[strlen("js")])) {
82 continue;
83 }
84
85 ffStrbufAppendS(&path, entry->d_name);
86 ffStrbufAppendS(&path, "/device/name");
87
88 FF_STRBUF_AUTO_DESTROY name = ffStrbufCreate();
89 if (ffAppendFileBuffer(path.chars, &name)) {
90 ffStrbufTrimRightSpace(&name);
91 ffStrbufSubstrBefore(&path, path.length - 4);
92 detectGamepad(devices, &name, &path);
93 }
94
95 ffStrbufSubstrBefore(&path, baseLen);
96 }
97
98 return nullptr;
99}