ohmu
·
2026-10-15
1#include "common/percent.h"
2#include "common/printing.h"
3#include "common/jsonconfig.h"
4#include "common/strutil.h"
5#include "detection/gamepad/gamepad.h"
6#include "modules/gamepad/gamepad.h"
7
8static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index) {
9 FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type;
10 if (options->moduleArgs.outputFormat.length == 0) {
11 ffPrintLogoAndKey(FF_MODULE_GET_DISPLAY_NAME(Gamepad), index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT);
12
13 FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate();
14 bool showBatteryLevel = device->battery > 0 && device->battery <= 100;
15
16 if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)) {
17 ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs);
18 ffStrbufAppendC(&buffer, ' ');
19 }
20
21 if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT)) {
22 ffStrbufAppend(&buffer, &device->name);
23 }
24
25 if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)) {
26 if (buffer.length) {
27 ffStrbufAppendC(&buffer, ' ');
28 }
29 ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs);
30 }
31 ffStrbufPutTo(&buffer, stdout);
32 } else {
33 FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate();
34 if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT) {
35 ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs);
36 }
37 FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate();
38 if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT) {
39 ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs);
40 }
41
42 FF_PRINT_FORMAT_CHECKED(FF_MODULE_GET_DISPLAY_NAME(Gamepad), index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) {
43 FF_ARG(device->name, "name"),
44 FF_ARG(device->serial, "serial"),
45 FF_ARG(percentageNum, "battery-percentage"),
46 FF_ARG(percentageBar, "battery-percentage-bar"),
47 }));
48 }
49}
50
51bool ffPrintGamepad(FFGamepadOptions* options) {
52 FF_LIST_AUTO_DESTROY result = ffListCreate();
53
54 const char* error = ffDetectGamepad(&result);
55
56 if (error) {
57 ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error);
58 return false;
59 }
60
61 if (!result.length) {
62 ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected");
63 return false;
64 }
65
66 FF_LIST_AUTO_DESTROY filtered = ffListCreate();
67 FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
68 bool ignored = false;
69 FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
70 if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
71 ignored = true;
72 break;
73 }
74 }
75 if (!ignored) {
76 FFGamepadDevice** ptr = FF_LIST_ADD(FFGamepadDevice*, filtered);
77 *ptr = device;
78 }
79 }
80
81 bool ret = true;
82 if (!filtered.length) {
83 ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "All devices are ignored");
84 ret = false;
85 } else {
86 uint8_t index = 0;
87 FF_LIST_FOR_EACH (FFGamepadDevice*, pdevice, filtered) {
88 FFGamepadDevice* device = *pdevice;
89 printDevice(options, device, filtered.length > 1 ? ++index : 0);
90 }
91 }
92
93 // `filtered` only holds borrowed pointers, so the strings of all devices — including the ignored
94 // ones — have to be released here, not in the printing branch
95 FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
96 ffStrbufDestroy(&device->serial);
97 ffStrbufDestroy(&device->name);
98 }
99
100 return ret;
101}
102
103void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module) {
104 yyjson_val *key, *val;
105 size_t idx, max;
106 yyjson_obj_foreach (module, idx, max, key, val) {
107 if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs)) {
108 continue;
109 }
110
111 if (unsafe_yyjson_equals_str(key, "ignores")) {
112 yyjson_val* elem;
113 size_t eidx, emax;
114 yyjson_arr_foreach (val, eidx, emax, elem) {
115 if (yyjson_is_str(elem)) {
116 FFstrbuf* strbuf = FF_LIST_ADD(FFstrbuf, options->ignores);
117 ffStrbufInitJsonVal(strbuf, elem);
118 }
119 }
120 continue;
121 }
122
123 if (ffPercentParseJsonObject(key, val, &options->percent)) {
124 continue;
125 }
126
127 ffPrintError(FF_MODULE_GET_DISPLAY_NAME(Gamepad), 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", unsafe_yyjson_get_str(key));
128 }
129}
130
131[[gnu::cold]]
132void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
133 ffJsonConfigGenerateModuleArgsConfig(doc, module, &options->moduleArgs);
134
135 if (options->ignores.length > 0) {
136 yyjson_mut_val* ignores = yyjson_mut_obj_add_arr(doc, module, "ignores");
137 FF_LIST_FOR_EACH (FFstrbuf, strbuf, options->ignores) {
138 yyjson_mut_arr_append(ignores, yyjson_mut_strncpy(doc, strbuf->chars, strbuf->length));
139 }
140 }
141 ffPercentGenerateJsonConfig(doc, module, options->percent);
142}
143
144bool ffGenerateGamepadJsonResult([[maybe_unused]] FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) {
145 FF_LIST_AUTO_DESTROY result = ffListCreate();
146
147 const char* error = ffDetectGamepad(&result);
148
149 if (error) {
150 yyjson_mut_obj_add_str(doc, module, "error", error);
151 return false;
152 }
153
154 yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result");
155 FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
156 yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr);
157 yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial);
158 yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name);
159 // 0 means "the device does not report a battery level", not "empty battery"
160 yyjson_mut_obj_add_uint(doc, obj, "battery", device->battery);
161
162 bool ignored = false;
163 FF_LIST_FOR_EACH (FFstrbuf, ignore, options->ignores) {
164 if (ffStrbufStartsWithIgnCase(&device->name, ignore)) {
165 ignored = true;
166 break;
167 }
168 }
169 yyjson_mut_obj_add_bool(doc, obj, "ignored", ignored);
170 }
171
172 FF_LIST_FOR_EACH (FFGamepadDevice, device, result) {
173 ffStrbufDestroy(&device->serial);
174 ffStrbufDestroy(&device->name);
175 }
176
177 return true;
178}
179
180void ffInitGamepadOptions(FFGamepadOptions* options) {
181 ffOptionInitModuleArg(&options->moduleArgs, "");
182
183 ffListInit(&options->ignores);
184 options->percent = (FFPercentageModuleConfig) { 50, 20, 0 };
185}
186
187void ffDestroyGamepadOptions(FFGamepadOptions* options) {
188 ffOptionDestroyModuleArg(&options->moduleArgs);
189
190 FF_LIST_FOR_EACH (FFstrbuf, str, options->ignores) {
191 ffStrbufDestroy(str);
192 }
193 ffListDestroy(&options->ignores);
194}
195
196FFModuleBaseInfo ffGamepadModuleInfo = {
197 .name = "Gamepad",
198 .description = "List connected gamepads",
199 .displayName = {
200 .en = "Gamepad",
201 .ar = "يد التحكم",
202 .cs = "Gamepad",
203 .de = "Gamepad",
204 .es = "Gamepad",
205 .fi = "Peliohjain",
206 .fr = "Manette",
207 .gl = "Gamepad",
208 .he = "משטח משחק",
209 .id = "Gamepad",
210 .it = "Gamepad",
211 .ja = "ゲームパッド",
212 .ko = "게임패드",
213 .pl = "Gamepad",
214 .pt = "Gamepad",
215 .ru = "Геймпад",
216 .tr = "Oyun Kumandası",
217 .uk = "Геймпад",
218 .vi = "Tay cầm chơi game",
219 .zh_CN = "游戏手柄",
220 .zh_TW = "遊戲手把",
221 },
222 .initOptions = (void*) ffInitGamepadOptions,
223 .destroyOptions = (void*) ffDestroyGamepadOptions,
224 .parseJsonObject = (void*) ffParseGamepadJsonObject,
225 .printModule = (void*) ffPrintGamepad,
226 .generateJsonResult = (void*) ffGenerateGamepadJsonResult,
227 .generateJsonConfig = (void*) ffGenerateGamepadJsonConfig,
228 .formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) {
229 { "Name", "name" },
230 { "Serial number", "serial" },
231 { "Battery percentage num", "battery-percentage" },
232 { "Battery percentage bar", "battery-percentage-bar" },
233 })),
234 .defaultOrder = 63,
235};